![]() Heavily armoured but not significantly stronger or faster than a Gor, these players give you early access to some stability on the line of scrimmage. These guys go down to strength 3 but gain block. These are the beasts you know from the general chaos team, turns out they didn’t need to be changed here. ![]() Don’t underestimate these little guys, they can run fast and hit hard! These are back are their diminutive Strength 2, but now with horns and access to mutations on normal rolls. ![]() If you used the team I first posted, you’ll notice some big changes. The final version of the team ended up being closer to my original vision for the team (back in the 1990s I mean) than I had expected, which was a pleasant surprise. I’ve updated the team roster from earlier in the year, after looking over feedback and doing additional playtesting (and league play!)
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